I'm guessing this is already what you're doing. Use something like Puppet2d, the Unity built-in animations, or some other plugin to do your animations. Only downside is: you won't have a a use for Ps2D. And you don't have to give up your Photoshop environment. If I may, I recommend you look into 1 of 2 directions: The trade off (extra invisible pixels to render) is totally not worth it. You might be able to resize the mask to include extra white space in such a way that it lands the centre point of the graphic to where you want your pivot to be. If you wanted to get super hacky, you could play around with a Layer Mask. And perhaps maybe stretching what Photoshop should do. I've seen other apps allow you to specify nested layers in Photoshop with naming conventions, but I've found that it's complicated. You would be assigning your pivots in Unity (which would be defeating your point of the artist handling this stuff). You can use these as pivots if your animations, but that's not exactly what you're asking for. There are facilities to add a parent GameObject to each of your Photoshop layers automatically.
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